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Jack

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PlayStyle: Neutral

Similar to: Balrog/Boxer(SF)

Strengths: Jack has immense damage and can juggle you from almost any conversion. He has a plethora of anti zoning tools and having a excellent command grab that leads to even more offense. He has great buttons as well with a multitude of uses and a huge amount of varied supers for any situation. 

Weaknesses: He is a bit on the slower side and he does lack a meterless reversal. Jack can struggle somewhat against characters that are much faster or that can control the screen well but decks can be used to help with that aspect. 

Play if: + You like BIG damage
               + You like baseball bats
               + You enjoy having plenty of offensive options

Avoid if: - You don't like having charge moves
                 - You want to have a meterless reversal
                 - You dislike cowboys

Recommended Gougi Decks: Infinity, Double Face, Babel, Aggro, Shinobi, Grab Master


                           Max Punish Combos

Meterless: dash cr.MP > cr.MP > cr.MK > Dash straight/upper (45 damage)

1 Meter: dash cr.MP > cr.MP > cr.MK > Dash straight/upper > Crazy Jack (73 damage)

2 Meter: dash cr.MP > cr.MP > cr.MK > Dash straight/upper > Jack Upper > st.MK > st.HP > Grandslam Crusher (84 damage)

3 Meter: dash cr.MP > cr.MP > cr.MK > Dash straight/upper > Jack Upper > st.MK > st.HP > Jack Upper > st.MK > st.HP > Grandslam Crusher (101 damage)



                                  Key Normals


Crouch Heavy Punch: Go to solid anti air and can easily combo into basically any of his specials or Jack Upper super. 

Stand Medium Kick: This is an excellent button to check dash in low with and to buffer into Batting Hero or Dash Straight (if you have charge) to whiff punish or counter poke an opponent. Batting Hero will always connect from any range.

Crouch Heavy Kick: More unsafe than most sweeps in the game but the range is much farther. It cannot low profile unlike other sweeps so be careful abusing this move.

Stand Heavy Punch: This is your best heavy normal to use on block (this gives you advantage on crouch block) and a great way to keep the opponent relatively close after a chain. If the opponent respects the follow up you can opt for command grab, throw, or throw bait depending on how you've conditioned the opponent.


                                       Key Specials

Dash Straight: A great move to use as on hit this has a lot of advantage and gives you a chance to mixup the opponent as it leaves the opponent standing. On block it is actually safe on crouch block. Going into the Dash Upper will cause a knockdown with good okizeme.


Batting Hero: Your best friend against projectiles as this will destroy them but so will Soccer Ball Kick but Batting Hero is much faster and has a bit more range and the blowback is a lot less. Going into Jack Upper is going to be your most consistent and often most rewarding option.


Jack Upper: This is the super you are going to use the most as it leads to a juggle state and the potential follow ups give him excellent corner carry and damage where other characters have to sometimes choose. The area where this move can hit is also massive, it can even sometimes reach some higher jumps if the opponent tries to avoid a grab or attempts a poorly timed cross up. 


                                 Combo Examples

                                                                    Chain Combo
                                         Cr.LK, Cr.MK, Cr.HP, Dash Straight/Upper






 
 
 






                                                                    Link Combo
                                  Cr.LK, Cr.MP x2, Cr.MK, Batting Hero, Jack Upper














                                             Tech

                      Jack Hammer grants a safe jump and many other oki options


















          Raging Buffalo and a few other moves can utilize Thunderbolt very well




 
 
 
 
 
 
 




                                  General Strategy

Jack is at his strongest when you are in the opponent's face and threatening a dash straight, a dash low, or a Jack Hammer. When you hit the opponent you must make them regret giving you an opening so get down his damaging punishes because Jack has trouble closes the distance from further out. Having good patience, execution, and fundamentals will take you very far with Jack. He has all the tools you need to succeed so it's up to you. Be wary of decks with Hades and pressure based decks as it can make defense more dangerous if you aren't prepared with the right response.




                                       Frame Data























































Back to Shadowgiest or onto the noble Hokuto 

 
Jack Chain combo Example.gif
Jack Link combo Example.gif
Jack Tech 1 Example.gif
Jack Tech 2 Example-min.gif
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