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Air to Air

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In fighting games a way to deal with a jumping opponent is to air to air. Air to air is simply the method of jumping at an airborne opponent and using an airborne attack to hit them out of the air.

In FEXL once an opponent is hit out of the air they are in a free juggle state which is treated like the first attack you do after using a juggle super or special move.











Once you land the first hit after the air to air you must time your next hits close together to keep the combo going (like in regular juggles).











However unlike regular juggles there is a limit to how many hits you can land. Once the initial hit connects you have 3 attacks that you are able to land before they immune to any more attacks.











If you use a juggle super or something that launches then you will reset the juggle state but gravity scaling will still be maintained, so be mindful on the rest of your combo.













                             

Time to Strategize!


 
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