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Nightmare

Nightmare Deck.gif
PlayStyle: Slippery/Mixup

Play if: + You like taking away resources from the opponent
               + You love speed
               + You like making your approach and mixup ambiguous 

Avoid if: - You don't like stealing
                 - You want some defensive mechanics
                 - Your character doesn't have enough hard knockdowns
 
Suggested for: Any player who enjoys baiting and mixing up the opponent and causing uncertainty



                                       Key Gougi


Energy Drain: Steal super meter from your opponent when you are next to them when they are knocked down. You can take meter if they recover but you get the most from hard knockdown. If you can maximize you knockdowns you'll be able to keep yourself full of meter. You will still drain meter even if your meter is full or if your opponent has more meter.




 
 
 
 
 
 
 
 
 
 
 
Soul Drain: You drain super meter and health while you are next to the opponent. This applies to all situations like moves that keep you close like forward moving special moves, throws, and as your opponent is getting up off the ground. If the opponent has no meter or 1 point of health you won't be able to steal anything from them. 
 
 
Ghost: This gougi turns you completely invisible shorty after dashing forward. You maintain it until you press an attack, get hit or block an attack, or the time of the invisibility runs out. There is no invincibility while you are invisible so be cautious. If you struggle against Ghost you can see if they are jumping by looking at the screen/camera following the jump itself. 
 
 
 
 
 
 
 
 
 
 










                           Build a tower of Babel
 
Nightmare gougi example.gif
Ghost Example.gif
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